… shooting at the farm subsided, the door swung open, and two ran out of the barn. Let them get closer … Shot! There is one!
Let the second now look for a shelter, and I run to my body, grab a trophy and a bullet south, to the boat. The enemy has already begun to shoot back, but lucky – with accuracy he is not very. Still, it is better not to hesitate, he will now raise his comrade, and they will rush to take away the stolen.
And here is the boat! Twenty seconds before leaving … Damn, they still caught up with! It is unrealistic to sail under bullets, you have to fight back. The last cartridge … again laid the first! But there is nothing to shoot away. And the second is already aiming, from such a distance and the child will not miss. Explosion! Stop, why an explosion? And where is the enemy? Ah, lying around, was blown up on a dynamic checker! It seems the fourth player has intervened. Maybe we will agree with him ..
Sir, they hunt you!
Hunt: Showdown transfers the player to the harsh alternative reality of the late XIX century. American hunting association fights terrible creatures that have flooded the cities. On the most dangerous, they give out contracts with a very good reward. There are a lot of people who want to disrupt a lot – on a relatively small card there are ten hunters for monsters, both loners and working in pairs … And no, this is not a Battle Royale. This is a classic western, only in very gloomy colors.
Hunters differ not only in equipment, but also in the amount of health. For each lost segment, you need to spend on a first -aid kit
You do not need to exterminate all living things here, and equipment can be selected in advance, even if something useful and scattered on the map. However, there is still a zone, and it also narrows. This is the monster searches area. The clues help to localize it – for example, traces of a monster. They are clearly visible in the other world, but the hunter himself when using the "look" remains almost unarmed.
Arsenal in the game is impressive, but no futurism, everything is strictly within the setting. Here you have kerosene lamps, and revolvers, and cuts, and semi -automatic rifles. Plus a little magic – brave seekers of profit use the blood of monsters and look into a parallel world. There you can track especially dangerous bosses.
With an increase in the level of game profile, new items will be available to you
But the death of the monster is not ending. After all, the monetary reward is received by the one who kills it, but the one who leaves the card and will reveal evidence to the customer – the same trophies. Therefore, meeting with the main monster is generally not necessary, you can take everything you need, from other players. But if you decide to cheat, be careful – sometimes the goal will wait for you, for example, in one of the sixteen control points with a loot.
There is another difficulty. It’s just that it will not be possible to refresh the monster – you need to wait for the moment when the demonic entity will go back to hell. And of course, as soon as exile begins, the rest of the players will immediately find out about the position of the boss, even if they cannot distinguish his trace from their own. Moreover, as soon as you take the trophy, your label will immediately appear on the maps of all the owners of otherworldly blood. And they will track you in real time. You are no longer a hunter. You are a new victim.Run.
Kill, die, repeat
So in the 19th century, hirudotherapy looked – the treatment of human diseases using a medical leech
In the alpha test, initially there are only two bosses: a quick spider capable of crawling on the ceiling, bringing the players to the ground and stabing them with a poisonous sting, as well as a crazy butcher with a very sharp cup, invulnerability and head of a pig instead of a mask instead of a mask. Developers from Crytek promised to add new monsters directly at the closed testing stage.
In addition to bosses, ordinary opponents roam the map, moreover, in large quantities. Conventional zombies are almost no danger and fall from one strong blow to the machete. But it is better not to approach the poisonous OS surrounded by a cloud – the health of poisoned characters is not restored.
The difference between day and night modes is colossal. It is much more difficult to shoot apt at night, and a fuel fuel from a useless toy becomes a key to survival
You can also find flocks of dogs that can demolish the whole strip of health, and the fat men living in farms will not only devastate ammunition, but also set nasty hefty leeches on the hunters of the horde. If possible, to avoid unnecessary fights, move carefully and constantly control the area. Dogs in the cells will begin to bark loudly as soon as they learn you, and if you disturb a flock of raven, the birds will break into the sky and notify everyone around your presence with a loud croaking. So do not catch a shallow bullet for long.
Death in Hunt: Showdown is inevitable. The oppressive atmosphere of American swamps and workshop work with sound is perfectly combined with the general hardcore of the game. There is no meter of murders yet, which means that no one knows exactly how many players are left on the map. And, of course, one shot in the head is enough to knock down to zero even the longest strip of health.
"Otherworldly" mode for finding hooks
Before each task you choose a hunter for whom you will play. If you do not have ready -made characters, you hire them for the in -game currency. To choose from – several heroes with different characteristics and equipment. Also, at the beginning of the game (or if there is no money at all) you get a free character with the lowest possible indicators. The experience that you earn on the tasks go both for pumping the characters and to pump your profile – this allows you to expand the choice of heroes and equipment. If your hunter dies during a task, he leaves the session. For death, you lose half the experience for this round, as well as all the weapons and the perks that you managed to pump for this character. I have to hire a new one and pump it again – and of course, it costs money.
The butcher is not only the fireproof itself, it also sets fire to everything around. Because it can
A cooperative deserves a separate mention. It is not necessary to heroize alone – the game encourages users to unite in pairs. First of all, in the alpha test loners and groups play together, and in such conditions it is much more profitable to act in the team: you can treat a friend and even resurrect him a couple of times. But the loner if he fell, then with the ends, then – just hire new hunters.
At the moment, the game is incredibly demanding on the iron and gives out a https://lady-linda-casino.co.uk/ good picture only on very powerful systems. But the developers promised to work on optimization
Each house is furnished in the spirit of the 19th century: lamps, books, a bunch of photos … and many rounds of all calibers. Realism, sir!
Even more screenshots from Hunt: Showdown
The new game from Crytek is very good, despite the big technical problems of the alpha version. This is a gloomy, even frightening western with an interesting look at Pvpve and a pretty picture on the Cryengine engine. If you are tired of the monotonous “kill everyone and survive” – perhaps Hunt: Showdown will delight you. The release date is still unknown, as well as the deadlines for the end of the closed test. But now the developers talk about imminent innovations: in addition to new bosses and equipment, weapons sights are declared for small, medium and long distances, assembly of arrows from the bodies of defeated enemies, as well as a full -fledged craft system.