Xenos and Lut. Pre -high Warhammer 40,000: Inquisitor – Martyr

NEOCOREGAM Hungarian studio makes good "DEHACACHEDS". Games from the series The Incredible Adventures of Van Helsing , perhaps not the best role action action of all time, but worthy in their own way. Now the team from Budapest is trying to work role -playing aircraft through the Universe Warhammer 40k.

Away to Neocore, I played in the early version collected right before the premiere. She was not stable, but still allowed to evaluate the first developments. The main feeling after the hour of the game: so far it is slow and simplified Diablo. But about imperial inquisitors.

Equation with one unknown

“We are not offended when they say that Martyr – Clone Diablo. This is a positive characteristic for us, ”the authors say. There really is a similarity, but still their game so far seems much more modest.

There are three classes at the start, and all formally – inquisitors, but they have different past, different passive and active skills and their own developmental features. In the image of an Assassin, the militant of a girl with a blunder, a hunter for demons is easily recognized, but with a reservation: she prefers a huge cannon firing a huge gun and crossbows. As an alternative – a couple of blades. Assassin inflicts the main damage from afar, after which, having quickly jumped to the hesitating victim, finishes it. This class is positioned as the fastest (by the standards of Martyr).

► before joining the Inquisition, the Assassin was a simple mercenary, but then changed her mind and, according to the biography, decided to “burn unclean”.

Another thing is a “tank”-knitting man, a clumsy thug, a fighter with heretics and apostates. In the demo he was armed with a classic imperial chain sword and a bolter personifying the rage of the emperor. Exterminates the forces of chaos mainly in close combat, but it can start a grenade. However, there was often little benefits from her – while the charge is slow, as if in zero gravity, flies over the heads of enemies, they manage to regroup and counterattack.

The third and last class is not yet called, but it seems that it will be a “wizard”-psychorer. The cunning smiles of the developers only harden this guess.

► behind the harsh appearance hides https://big-wins-casino.co.uk/ a clumsy fighter. But the authors promise that he will be able to arrange bloody reprisals in the spirit Warhammer 40,000: Space Marine. While this mechanics is not in the game.

Hide – does not mean to be afraid

The studio says that they taught enemies to secretly choose a leader who will lead them behind him and first rush into the attack. It is with such followers of chaos that problems arise (in a good way): while the hero is desperately fading on distant targets, in the near battle someone's popped already unscrews his head. And the best tactics is to constantly move and use shelters if possible. But if you will not surprise anyone in the militants, then for Hack’N’Slash, as developers believe, the introduction of such a system is a small revolution.

Levels will be generated so that we can always hide from the wave of wicked behind some boulder or a huge pipe. However, it will not go out for a long time. A powerful explosion will easily spread the column, followed by a wall or ceiling, baking under the wreckage of not only enemies, but also the hero himself. In any case, this is how the authors describe-in the demo “in physics” only columns and equally exploding pipes with something fuel were scattered.

► promise that all the usefulness that fall out of enemies will be associated with the WH40K universe, no senseless trash. But whether prey will begin to repeat in this situation too soon?

► enemies are also trained to use shelters, especially snipers. Under the cover of shooters, the rest are trying to come from the rear.

The demo version ended with the clarification of relations with the boss – the verzila tall in two crusaders and the weight, probably at five. At this moment, the developers not without pride noted that in fact, the boss is small by the standards of the game, and the real giants will be later. Although his fat ass occupied a good quarter of the arena, along which the Inquisitor was forced to run in circles, hiding behind the columns. Several hits, and the chaos of chaos first lost his arms, then his legs, and in the finale the hero with a chain sword turned his unsympathetic physiognomy and tore his head. The blood fountain indicated the final victory.

But for the first time. With repeated passage, Verzil simply gloomily collapsed face down and did not get up anymore. The limbs remained with him. It just so happened that it was this passage that we recorded.

► locations are generated from the prepared elements randomly, and with repeated passage, their architecture and inhabitants will differ. Like in Diablo, in short.

Clash of Warhammer

Two played missions belonged to the "virtual sandbox", here called the "Inquisitor's campaign". In addition to it, a classic single mode is also declared, which is more likely to teach recruits the basics of gameplay. But the team makes a bet on a reigree cooperative designed for four people.

We find ourselves in the Caligari sector, in distant segment Tempestus. At the disposal of the Inquisitor will be a personal ship with a team and followers, and on it you can study the sector. Leading screenwriter NeoCoregames, Viktor Yuhas, turning an interactive star map on the screen, called it “nonlinear”.

This is partly like this: we can choose where to go and in what sequence to complete the tasks; Gradually, the number of available mandatory and side missions will grow. However, the story will not allow the history of binding galactic attractions, and on secondary maps-planes you can pump, gather a loot and advance in a personal investigation. One of the tasks will find the ship Martyr (“martyr”), he is a fortress, and he is a monastery.

► Neocore continues to squeeze all the juices from its own, not new, technology – the Coretech engine was complemented by new functionality.

Finally, another mechanics, about which they offer to believe the word, is an asynchronous PVP with the storm of fortresses of other players. Previously, of course, you need to build your “inquisitor fortress”, decorate it with turrets and arrange defensive guns around the perimeter.

In conclusion, Viktor Johas promised that the actions and decisions of the players will have space consequences. Depending on who prevails in certain battles, something will change in the universe. In short, the further, the more I remember HELLDIVERS With her regime of "galactic war".

* * *

To date, there are more beautiful promises and plans for Martyr than the systems actually working in it. And what is, looks like another Diablo with a couple of curious finds and inquisitors obsessed with the ideas of Imperium. Neocore is not newcomers in the genre, but they cannot be called fashion legislators, and therefore it can work out in every way.

► A short walk around the Neocoregames office, located almost in the very center of Budapest.

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